Quick Start
Build and publish your first 3D scene in under five minutes.
Quick Start
This guide takes you from a blank canvas to a live, published 3D scene in around five minutes. No coding required.
Before you start
Make sure you have a ShapeBox account. Sign up for free — no credit card needed.
Step 1 — Create a project
- Log in and go to your Dashboard.
- Click New Project in the top-right corner.
- Select Blank Scene and give your project a name.
- Click Create — the editor opens automatically.
Step 2 — Add objects
The scene starts empty. Let's add some geometry:
- Click Add (or press
A) in the toolbar. - Choose Cube from the primitives list. A cube appears at the origin.
- Add a Plane the same way — this will act as your floor.
- Select the plane and use the Move tool (
W) to position it below the cube.
Navigation quick reference:
| Action | Input |
|---|---|
| Orbit | Middle-mouse drag |
| Pan | Shift + Middle-mouse drag |
| Zoom | Scroll wheel |
| Focus on selection | F |
Step 3 — Apply a material
- Select the cube.
- In the Inspector panel on the right, open the Material section.
- Click the colour swatch and choose a colour.
- Try adjusting the Metalness and Roughness sliders for a reflective or matte look.
Step 4 — Add a light
- Click Add → Light → Directional Light.
- Select the light and adjust its direction in the Inspector.
- Optionally add an Ambient Light for softer fill lighting.
Step 5 — Preview your scene
Press Space or click the Play button to enter Preview mode. Walk around with W / A / S / D and look around with the mouse. Press Escape to return to the editor.
Step 6 — Publish
- Click Publish in the top-right corner of the editor.
- Set visibility to Public.
- Click Go Live.
Your scene is now live at a permanent ShapeBox URL. Share it with anyone — no server, no deployment, no code.
What's next?
- Learn about every part of the editor in the Editor Overview.
- Add interactive behaviours with Plugins.
- Invite a teammate to collaborate in real time.
- Read the full Publishing & Sharing guide.