Asset Panel Overview

Understand the Asset Panel — your central hub for managing images, audio, video, 3D models, and Marketplace content inside a project.

Asset Panel Overview

Every ShapeBox project has its own Asset Panel — a built-in file manager that lives at the bottom of the editor. It holds every media file and 3D resource available to your scene.

Accessing the Asset Panel

The Asset Panel is always visible at the bottom of the editor. Click any of its tabs to switch between asset categories:

TabContents
UploadsFiles you have uploaded to this project
MarketplaceAssets and packs installed from the ShapeBox Marketplace
FontsCustom typefaces for in-scene text objects
SceneObjects currently in the scene (quick-access list)

Supported file types

Images & textures

  • .jpg / .jpeg — photos and compressed textures
  • .png — images with transparency support
  • .webp — optimised for web delivery
  • .hdr — high-dynamic-range environment maps

3D models

  • .gltf / .glb — recommended format; preserves materials, animations, and hierarchy
  • .obj — geometry and basic materials (no animation)
  • .fbx — common interchange format with animation support

Audio

  • .mp3 — compressed audio for background music and effects
  • .wav — uncompressed audio for precise synchronisation
  • .ogg — open-source compressed audio

Video

  • .mp4 — for video textures and video backdrops
  • .webm — optimised for web playback

Using assets in the scene

Drag any file from the Asset Panel directly onto:

  • The Viewport — drops the asset at the position you release it.
  • An object in the Outliner — applies it as a property (e.g. dragging a texture onto a mesh applies it as the albedo material).
  • The Inspector's material slot — replaces a specific material property.

Storage limits

PlanAsset storage per workspace
Free500 MB
Pro20 GB
Team100 GB (shared across all members)
EnterpriseCustom

When a project approaches its limit, a warning banner appears. You can free up space by deleting unused assets from Assets → Manage Storage.

Asset actions

Right-click any asset in the panel to access:

  • Rename — update the asset's display name.
  • Replace — upload a new file that takes over all references to the old one. Every object using this asset updates automatically.
  • Download — download the original file to your computer.
  • Delete — remove the asset. Objects referencing it show a missing-asset placeholder until a replacement is uploaded.

Next steps

  • Uploading Assets — learn the different ways to get files into your project.
  • Asset Library — organise, search, and reuse assets across projects.