File Formats
Detailed options and best practices for each supported export format in ShapeBox.
Export File Formats
GLB / glTF 2.0
GLB is the recommended export format for most use cases. It packages meshes, materials, textures, and animations into a single binary file that loads efficiently in web browsers, game engines, and AR/VR runtimes.
Export options
| Option | Default | Description |
|---|---|---|
| Embed textures | On | Bundles all textures inside the GLB file |
| Texture format | WebP | Output texture format (PNG, JPEG, WebP) |
| Max texture size | 2048 | Downscale textures larger than this value |
| Draco compression | Off | Lossy mesh compression (reduces size ~70%) |
| Export animations | On | Include all animation clips |
| Include extras | Off | Write ShapeBox-specific metadata in extras |
glTF (separate files) exports a .gltf JSON descriptor alongside .bin geometry data and loose texture files in a folder — useful when you want to inspect or edit the file structure manually.
FBX
FBX is the best choice for handing off scenes to game engines (Unreal Engine, Unity) or DCC tools (Maya, 3ds Max, Blender).
Export options
| Option | Default | Description |
|---|---|---|
| FBX version | FBX 2020 | Binary FBX format version |
| Scale factor | 1.0 | Apply a global scale multiplier |
| Up axis | Y-up | Coordinate system (Y-up or Z-up) |
| Embed textures | Off | Embed textures in the FBX (increases file size) |
| Export animations | On | Include animation clips as FBX takes |
Note: Some ShapeBox material features (procedural shaders, custom environment effects) may not translate exactly to FBX. Preview in your target application.
OBJ / MTL
OBJ is a simple, widely-supported format for geometry handoff. It has no animation support and limited material fidelity.
Export options
| Option | Default | Description |
|---|---|---|
| Package as ZIP | On | Bundle .obj, .mtl, and textures in a .zip |
| Material format | Standard MTL | Material description format |
| Texture format | PNG | Texture image format |
| Triangulate | On | Convert quads/ngons to triangles |
USDZ
USDZ is Apple's format for AR Quick Look on iOS and macOS. Exported USDZ files can be shared and opened directly on iPhones and iPads without any app installation.
Requirements
- Requires Pro plan or higher
- Animations are supported (plays on device)
- Physics simulation is not exported
STL
STL exports geometry only — no materials, no textures, no animations. It is specifically designed for 3D printing workflows.
Export options
| Option | Default | Description |
|---|---|---|
| Format | Binary | Binary STL (smaller) or ASCII STL (human-readable) |
| Scale | 1.0 | Scene units to millimeter conversion factor |
| Merge meshes | On | Export entire selection as a single mesh |
Important: Ensure your model is watertight (no open edges) before printing. ShapeBox does not perform mesh repair on export.