Export Overview
Learn how to export your ShapeBox scenes and assets in various formats for use outside the platform.
Export Overview
ShapeBox lets you export your scenes and individual assets to standard 3D file formats so you can use them in other tools, game engines, or production pipelines. Exports are generated in the cloud and downloaded to your device.
What You Can Export
| Export Type | Description |
|---|---|
| Scene export | Entire scene as a single file including all meshes, materials, and hierarchy |
| Object export | One or more selected objects exported individually |
| Asset export | Raw asset files from the Asset Panel |
| Embed / iframe | HTML snippet to embed your published scene on any website |
Supported Export Formats
| Format | Extension | Best for |
|---|---|---|
| glTF 2.0 | .gltf + .bin + textures | Web, Three.js, Babylon.js, any modern renderer |
| glTF Binary | .glb | Single-file delivery, game engines, AR/VR apps |
| Wavefront OBJ | .obj + .mtl | Legacy pipelines, simple mesh handoff |
| FBX | .fbx | Unreal Engine, Unity, 3D DCC tools (Maya, Blender) |
| USDZ | .usdz | iOS/macOS AR Quick Look |
| STL | .stl | 3D printing (geometry only, no materials) |
Tip: For web use, prefer GLB — it bundles everything into one file and loads efficiently in browsers.
Plan Limits
| Plan | Export formats | Max file size |
|---|---|---|
| Free | GLB, OBJ | 50 MB |
| Pro | All formats | 500 MB |
| Team | All formats | 2 GB |
| Enterprise | All formats | Unlimited |
How to Export
- Select what you want to export — click an object, select multiple with Shift+Click, or select nothing to export the full scene
- Open File → Export (or press Ctrl+E)
- Choose the export format
- Configure format-specific options (see individual format pages)
- Click Export — the file is prepared in the cloud and your browser downloads it automatically
Animations in Exports
GLB and FBX exports include all animation clips attached to exported objects. OBJ and STL exports are geometry-only with no animation support.