Export Overview

Learn how to export your ShapeBox scenes and assets in various formats for use outside the platform.

Export Overview

ShapeBox lets you export your scenes and individual assets to standard 3D file formats so you can use them in other tools, game engines, or production pipelines. Exports are generated in the cloud and downloaded to your device.

What You Can Export

Export TypeDescription
Scene exportEntire scene as a single file including all meshes, materials, and hierarchy
Object exportOne or more selected objects exported individually
Asset exportRaw asset files from the Asset Panel
Embed / iframeHTML snippet to embed your published scene on any website

Supported Export Formats

FormatExtensionBest for
glTF 2.0.gltf + .bin + texturesWeb, Three.js, Babylon.js, any modern renderer
glTF Binary.glbSingle-file delivery, game engines, AR/VR apps
Wavefront OBJ.obj + .mtlLegacy pipelines, simple mesh handoff
FBX.fbxUnreal Engine, Unity, 3D DCC tools (Maya, Blender)
USDZ.usdziOS/macOS AR Quick Look
STL.stl3D printing (geometry only, no materials)

Tip: For web use, prefer GLB — it bundles everything into one file and loads efficiently in browsers.

Plan Limits

PlanExport formatsMax file size
FreeGLB, OBJ50 MB
ProAll formats500 MB
TeamAll formats2 GB
EnterpriseAll formatsUnlimited

How to Export

  1. Select what you want to export — click an object, select multiple with Shift+Click, or select nothing to export the full scene
  2. Open File → Export (or press Ctrl+E)
  3. Choose the export format
  4. Configure format-specific options (see individual format pages)
  5. Click Export — the file is prepared in the cloud and your browser downloads it automatically

Animations in Exports

GLB and FBX exports include all animation clips attached to exported objects. OBJ and STL exports are geometry-only with no animation support.